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Most shipping methods internationally are considered to be shipped “DDU”, which means the shipper does not pay customs or duties and you may be charged this to receive your order. (Royal Mail in the UK is particularly bad, as they sometimes add customs fees and an £11 handling fee on top of the VAT!) You have to pay these fees when you get your package, so please be aware of your country’s tax policy before you order. Also, we cannot mark shipments as gifts. Fangamer/Cyan is not responsible for any additional taxes, fees, logistics, or other additional charges required by your local government or delivery service to receive your package.

We made sure our last game, Obduction, had subtitles. It’s very likely that Firmament will have them, too. Once this is confirmed, and for which languages, we’ll put the details in an Update.

Our goal is a game designed for and built from the ground up to take advantage of VR’s sense of presence and a seamless interface.
Designed for VR, but built to play on PC as well, with the minimum funding and resources we anticipate having available – and the complexity involved – we will be focused on Windows (PC and VR) at launch, with other platforms following if resources allow.

We are keeping an eye out for solutions beyond the launch and stretch goal platforms that would allow as many Cyan fans to play Firmament as possible.

It is impossible to comment with any certainty on this at this time because no complete, publicly releasable build exists yet.

A DRM-free version would have to be presented either through a store, and have to be approved by the store before release.
Since those details are not yet available, there is nothing to be said for the confirmation or denial of a DRM-free version of the game.

Of course we want to make the game available for as many players as possible, and it would be silly to think there’d be no DRM-free version available, but again, those details have not been finalized as of now.

When details are available, they will be shared.

Fangamer is handling all of the physical rewards fulfillment and shipping processes.

Any questions regarding shipping or fulfillment should be directed to Fangamer’s customer support.

We’ve partnered with the professionals at Fangamer.com to create the best items (and they’ll handle all the shipping as well). They also have a bunch of great Myst items on their site, too. You should check them out!

Our plan is to have Firmament available on Steam, GOG, Viveport, and the Oculus Store – just as we have with Obduction and many other games.

With an Estimated Delivery Date of July 2020 for Firmament, it’s a little premature to be discussing specific distribution at this stage.

Windows PC, Oculus Rift, Oculus Rift S, HTC Vive, Valve Index, MacOS, PS4, and PSVR will be supported.

Our intent is to make Firmament available on all these platforms at launch, simultaneously.

Please note: many things could prevent a simultaneous launch from happening. Like… unforeseen issues during the QA process, certification on certain platforms, OS updates, development platform issues, driver changes, etc.

As development continues and we have more details about Firmament’s progress on its supported platforms, we’ll report those details.

System specifications will not be known until near the end of the development. Since this title is using the UE4 engine and supports VR, specifications will be similar to those of Obduction.
More detailed system specifications will be announced when they are known.

EFIGS – English, French, Italian, German, and Spanish – support is planned. Other languages may be added if funding allows.

Firmament is a deeply immersive narrative adventure game that stays true to the concepts that made the adventure genre great.

To make it perfectly clear: You can play Firmament on your PC (normal flat monitor) without VR.
This will not be a sub-par PC experience.

Firmament will be an incredible game experience for PC users (as much any other Cyan game). The difference is that the game will play in VR the way VR should be played. We have experience in this process. We built Obduction for PC first, then created a VR version. While it was a terrific first VR title, we learned a lot. The biggest lesson was, if we build a game in VR from the ground up, we end up creating a better and more optimized PC version.

We’re extremely excited about how Firmament looks and plays no matter how you play it. It is going to be gorgeous and fun on either platform.

One more time – you will not need VR to play Firmament!

Cyan will develop Firmament for release on Macs!

Any details surrounding dates or times of release on MacOS have not yet been determined, and will be announced when confirmed.
We’ve stated that we believe that Windows computers that could run Obduction should be able to run Firmament.
The Mac situation is not as cut and dried.
Because Mac users can’t just replace the graphics card, or even add more memory to many Macs, we will try to be a bit more specific.

Here is our Mac philosophy: We will build Firmament as efficiently as we can, and we really hope that it’ll run on any Mac that will run the Metal framework (the same as Obduction) but because we will be focusing our QA resources, we will only be recommending more modern, higher-end Macs with performance-oriented graphics support (for example, and depending on the specific configuration: 2015-ish and later iMacs, 2016-ish and later MacBook Pros, the recently introduced Mac Mini) and NOT MacBooks or MacBook Airs.

Since Rand still uses his Late 2013 MacBook Pro every day, we might be able to provide some feedback (as we progress) as to how Firmament is working on a Mac that old, BUT…

WE CANNOT GUARANTEE THAT FIRMAMENT WILL RUN WELL ON YOUR OLDER MAC.

If you have an older Mac, and you don’t plan on updating it anytime soon, there is a very real possibility that Firmament will not work well for you. (If you have any questions about the model or year of your particular Mac, please select your “About This Mac” menu option and/or check Apple’s web site.)

You can play Firmament on your PC (normal flat monitor) without VR.

Firmament will be an incredible game experience for PC users (as much any other Cyan game). The difference is that the game will play in VR the way VR should be played.

We have experience in this process. We built Obduction for PC first, then created a VR version. While it was a terrific first VR title, we learned a lot. The biggest lesson was, if we build a game in VR from the ground up, we end up creating a better and more optimized PC version.

We’re extremely excited about how Firmament looks and plays no matter how you play it. It is going to be gorgeous and fun on either platform.

ONE MORE TIME: you DO NOT NEED VR to play Firmament!

Good news! Because of the success of the Kickstarter campaign we’re looking into ways to allow people who may have missed out to still help us get Firmament made. The latest information is here… firmamentgame.com

Our partners at Fangamer have all the details about their shipping process. Here’s a link to their site so you can check it out: https://www.fangamer.com/pages/shipping

Firmament will be created in the spirit of Myst, but it is its own story – not a continuation of the Myst series.

You will have the opportunity to change your shipping address with Fangamer, before the game is ready to ship.

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